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Infuse weapon - choose a type of damage, and then perform an attack, dealing damage of the chosen type, and causing an adjacent effect.If the target has a negative status, the ability applies Dazed (Willpower -15%, Damage - 15%) for one round. Sucker Punch - An attack dealing +3 damage.Hedge Magic - Your next Quick Fingers or Smashing is automatically successful.Trained Without Armor - Evasion +10%, Willpower +10% while wearing light or no armor.Some of the basic Jack abilities are (you can unlock more later on): These skills are focused on increasing the chance of a successful interaction - a well-led hero can avoid almost all fights.
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Jack has the greatest number of available abilities from the whole group. When it comes to statistics, we should divide our points equally between the three pools. Our growth should be dependent on what abilities or skills are employed during interactions, and spend the points on them. It's a class which often avoids combat, choosing any from the numerous other solutions. Jack is a hero who focuses on exploration, interactions with the environment, and other heroes. The available schools are as follows: heavy, tactical (medium), light, melee, and ranged. Hook - Used to catch an enemy and pull him to your character.Īdditionally, Glaive receives training in the chosen weapon school, increasing your chance to hit by +15%.Taunt - The chosen target is forced to focus his attacks on you.Skill with Defense - Evasion: +10%, Willpower: +10%.Unfailing Precision - +10% critical chance for each attack.Some of the basic Glaive abilities are (you can unlock more later on): More Speed means more options to choose from. It should be mentioned that aside from combat, your attribute set also counts in case of dialogues or interactions. Choosing one, dominating attribute depends on whether you want to control a warrior dealing powerful, albeit slow hits, able to absorb much punishment, or create a quick and nimble damage-dealer. To further specialize in such area and be able to stand to future opponents, the player should invest in Might or Speed. This means it's a perfect class for players wanting to control a hero focused on melee combat, and possessing high durability. If there’s a quest that seems like it might have a time-sensitive element to it, consider using items to recover your stat pools or HP instead of sleeping.Glaive is a character class focusing on might and speed. Quests can advance in the time while you’re resting.You can’t really go back to old areas once you leave. If the game says you should wrap up any side quests before you do something, listen.There is one party member whose abilities can change based on your alignment but otherwise they just represent the things your character views as important based on their choices. Tides are largely a flavor thing and represent your alignment DnD style.It gives you the ability to swap out party members on the fly. Do the Mapper’s quest in the early game.Any party configuration can make it through. Pick someone for your party because you think they’re interesting, not for optimization. No party member is useless (even the one who REALLY seems useless).Try to focus on controlling decisions as opposed to controlling outcomes and the experience will be much richer for it. Even losing a combat encounter isn’t the end of the world and can lead to interesting results. If you want to do a run with very little emphasis on combat, go for Intellect since that influences most checks in conversation.There are usable ones though so check their description before you sell them. Oddities are generally meant to be sold.Curiosity is commonly rewarded mechanically. Talk to everybody and learn everything you can.The economy and combat is balanced for you to use cyphers and it’s not hard to get more if you need them. You may want to save ones that scale with level if you’re planning on using Rhin. Cyphers can be very powerful but don’t be afraid to use them if it’s a nuke/bomb type of thing.
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#Tides of numenera focus upgrade#